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Formative Assessment, Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification
  • Author : Santi Caballé,Robert Clarisó
  • Publisher :Unknown
  • Release Date :2016-05-10
  • Total pages :382
  • ISBN : 9780128036679
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Summary : Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. Indexing: The books of this series are submitted to EI-Compendex and SCOPUS Discusses application of automatic techniques for e-assessment of learning activities Presents strategies to provide immediate and useful feedback on students’ activities Provides methods to collect, analyze, and correctly visualize learning data in educational environments Explains the applications, benefits, and challenges of using gamification techniques in academic contexts Offers solutions to increase students’ participation and performance while lowering drop-out rates and retention levels

Data Analytics Approaches in Educational Games and Gamification Systems

Data Analytics Approaches in Educational Games and Gamification Systems
  • Author : Ahmed Tlili,Maiga Chang
  • Publisher :Unknown
  • Release Date :2019-09-10
  • Total pages :255
  • ISBN : 9789813293359
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Summary : Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Engineering Data-Driven Adaptive Trust-based e-Assessment Systems

Engineering Data-Driven Adaptive Trust-based e-Assessment Systems
  • Author : David Baneres,M. Elena Rodríguez,Ana Elena Guerrero-Roldán
  • Publisher :Unknown
  • Release Date :2019-10-18
  • Total pages :327
  • ISBN : 9783030293260
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Summary : This book shares original innovations, research, and lessons learned regarding teaching and technological perspectives on trust-based learning systems. Both perspectives are crucial to enhancing the e-Assessment process. In the course of the book, diverse areas of the computer sciences (machine learning, biometric recognition, cloud computing, and learning analytics, amongst others) are addressed. In addition, current trends, privacy, ethical issues, technological solutions, and adaptive educational models are described to provide readers with a global view on the state of the art, the latest challenges, and potential solutions in e-Assessment. As such, the book offers a valuable reference guide for industry, educational institutions, researchers, developers, and practitioners seeking to promote e-Assessment processes.

Technology Enhanced Assessment

Technology Enhanced Assessment
  • Author : Eric Ras,Ana Elena Guerrero Roldán
  • Publisher :Unknown
  • Release Date :2018-08-17
  • Total pages :235
  • ISBN : 9783319978079
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Summary : This book constitutes the proceedings of the 20th International Conference on Technology Enhanced Assessment, TEA 2017, held in Barcelona, Spain, in October 2017. The 17 papers presented were carefully selected from 42 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment. Chapter "Student perception of scalable peer-feedback design in Massive Open Online Courses" is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). For further details see license information in the chapter.

Handbook of Research on E-Assessment in Higher Education

Handbook of Research on E-Assessment in Higher Education
  • Author : Azevedo, Ana,Azevedo, José
  • Publisher :Unknown
  • Release Date :2018-09-14
  • Total pages :514
  • ISBN : 9781522559375
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Summary : E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The Handbook of Research on E-Assessment in Higher Education provides emerging perspectives on the theoretical and practical aspects of digital assessment techniques and applications within educational settings. Featuring coverage on a broad range of topics such as competency assessment, adaptive courseware, and learning performance, this publication is ideally designed for educational administrators, educational professionals, teachers and professors, researchers, and graduate-level students seeking current research on comparative studies and the pedagogical issues of online assessment in academic institutions.

Advances on P2P, Parallel, Grid, Cloud and Internet Computing

Advances on P2P, Parallel, Grid, Cloud and Internet Computing
  • Author : Leonard Barolli
  • Publisher :Unknown
  • Release Date :2021
  • Total pages :229
  • ISBN : 9783030611057
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Summary :

The Challenges of the Digital Transformation in Education

The Challenges of the Digital Transformation in Education
  • Author : Michael E. Auer,Thrasyvoulos Tsiatsos
  • Publisher :Unknown
  • Release Date :2019-02-28
  • Total pages :990
  • ISBN : 9783030119355
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Summary : This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy. This book includes papers in the fields of: * New Learning Models and Applications * Pilot Projects: Applications * Project-based Learning * Real-world Experiences * Remote and Virtual Laboratories * Research in Engineering Pedagogy * Technical Teacher Training It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Serious Games Analytics

Serious Games Analytics
  • Author : Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler
  • Publisher :Unknown
  • Release Date :2015-06-13
  • Total pages :477
  • ISBN : 9783319058344
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Summary : This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Assessment in Game-Based Learning

Assessment in Game-Based Learning
  • Author : Dirk Ifenthaler,Deniz Eseryel,Xun Ge
  • Publisher :Unknown
  • Release Date :2012-06-13
  • Total pages :464
  • ISBN : 9781461435464
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Summary : The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

Transforming Learning with Meaningful Technologies

Transforming Learning with Meaningful Technologies
  • Author : Maren Scheffel,Julien Broisin,Viktoria Pammer-Schindler,Andri Ioannou,Jan Schneider
  • Publisher :Unknown
  • Release Date :2019-10-17
  • Total pages :779
  • ISBN : 9783030297367
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Summary : This book constitutes the proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, held in Delft, The Netherlands, in September 2019. The 41 research papers and 50 demo and poster papers presented in this volume were carefully reviewed and selected from 149 submissions. The contributions reflect the debate around the role of and challenges for cutting-edge 21st century meaningful technologies and advances such as artificial intelligence and robots, augmented reality and ubiquitous computing technologies and at the same time connecting them to different pedagogical approaches, types of learning settings, and application domains that can benefit from such technologies.

Developing Human Capital

Developing Human Capital
  • Author : Gene Pease,Barbara Beresford,Lew Walker
  • Publisher :Unknown
  • Release Date :2014-06-20
  • Total pages :320
  • ISBN : 9781118910986
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Summary : Don't squander your most valuable resource! Collectively, your workers are your company's most important and most valuable asset. To make the most of this asset, nothing beats quantitative performance and investment measurement. Learning and Development is an 80 billion-dollar industry, and every valuable employee represents a sizable investment on the part of your company. To keep your business moving forward, effective management of human capital is crucial. It generates plenty of data, and deep analysis of this data helps you provide feedback and make adjustments to capitalize on the combined knowledge, skills, and creativity of your workers. Developing Human Capital: Using Analytics to Plan and Optimize Your Learning and Development Investments provides a guidebook for collecting, organizing, and analyzing the data surrounding human capital so you can make the most of your employees' potential. Use predictive analysis to optimize human capital investments Learn effective study design and alignment Get the tools you need for measurement, surveys, and analysis Decide what to measure and how to measure it Outline your company's current and future analytics technology needs Map data sources, and overcome barriers to data collection Authors Gene Pease, Bonnie Beresford, and Lew Walker provide case studies in which major companies applied human capital analytics to guide people decisions, and expand upon the role of analytics in Learning and Development. Developing Human Capital: Using Analytics to Plan and Optimize Your Learning and Development Investments is an essential guide to 21st century human resources and management practices, and can keep you from squandering your company's most valuable resource.

Cross Reality and Data Science in Engineering

Cross Reality and Data Science in Engineering
  • Author : Michael E. Auer,Dominik May
  • Publisher :Unknown
  • Release Date :2020-08-20
  • Total pages :1036
  • ISBN : 9783030525750
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Summary : Today, online technologies are at the core of most fields of engineering and society as a whole . This book discusses the fundamentals, applications and lessons learned in the field of online and remote engineering, virtual instrumentation, and other related technologies like Cross Reality, Data Science & Big Data, Internet of Things & Industrial Internet of Things, Industry 4.0, Cyber Security, and M2M & Smart Objects. Since the first Remote Engineering and Virtual Instrumentation (REV) conference in 2004, the event has focused on the use of the Internet for engineering tasks, as well as the related opportunities and challenges. In a globally connected world, interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. In this context, the REV conferences discuss fundamentals, applications and experiences in the field of Online and Remote Engineering as well as Virtual Instrumentation. Furthermore, the conferences focus on guidelines and new concepts for engineering education in higher and vocational education institutions, including emerging technologies in learning, MOOCs & MOOLs, and open resources. This book presents the proceedings of REV2020 on “Cross Reality and Data Science in Engineering” which was held as the 17th in series of annual events. It was organized in cooperation with the Engineering Education Transformations Institute and the Georgia Informatics Institutes for Research and Education and was held at the College of Engineering at the University of Georgia in Athens (GA), USA, from February 26 to 28, 2020.

Gamify Literacy

Gamify Literacy
  • Author : Michele Haiken
  • Publisher :Unknown
  • Release Date :2017
  • Total pages :176
  • ISBN : 1564843866
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Summary : Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels.

Gamification with Moodle

Gamification with Moodle
  • Author : Natalie Denmeade
  • Publisher :Unknown
  • Release Date :2015-10-20
  • Total pages :134
  • ISBN : 9781785286810
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Summary : Use game elements in Moodle courses to build learner resilience and motivation About This Book Formulate a Moodle course that acts as a flexible framework ready for your own content Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn Set up a scoring system using Moodle Gradebook Enable communication and collaboration in your class as a Learning Community using forums Assess your learners' abilities by setting up challenges and quests Configure gateways to check and ensure progress before new content or activities are released Create Moodle assignments to provide effective feedback through a comment bank and custom scale Issue Open Badges to recognize achievements and set up an online backpack to share digital badges Reduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.

Neural Networks and Statistical Learning

Neural Networks and Statistical Learning
  • Author : Ke-Lin Du,M. N. S. Swamy
  • Publisher :Unknown
  • Release Date :2019-09-12
  • Total pages :988
  • ISBN : 9781447174523
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Summary : This book provides a broad yet detailed introduction to neural networks and machine learning in a statistical framework. A single, comprehensive resource for study and further research, it explores the major popular neural network models and statistical learning approaches with examples and exercises and allows readers to gain a practical working understanding of the content. This updated new edition presents recently published results and includes six new chapters that correspond to the recent advances in computational learning theory, sparse coding, deep learning, big data and cloud computing. Each chapter features state-of-the-art descriptions and significant research findings. The topics covered include: • multilayer perceptron; • the Hopfield network; • associative memory models;• clustering models and algorithms; • t he radial basis function network; • recurrent neural networks; • nonnegative matrix factorization; • independent component analysis; •probabilistic and Bayesian networks; and • fuzzy sets and logic. Focusing on the prominent accomplishments and their practical aspects, this book provides academic and technical staff, as well as graduate students and researchers with a solid foundation and comprehensive reference on the fields of neural networks, pattern recognition, signal processing, and machine learning.

Trends and Innovations in Information Systems and Technologies

Trends and Innovations in Information Systems and Technologies
  • Author : Álvaro Rocha,Hojjat Adeli,Luís Paulo Reis,Sandra Costanzo,Irena Orovic,Fernando Moreira
  • Publisher :Unknown
  • Release Date :2020-05-17
  • Total pages :615
  • ISBN : 9783030456979
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Summary : This book gathers selected papers presented at the 2020 World Conference on Information Systems and Technologies (WorldCIST’20), held in Budva, Montenegro, from April 7 to 10, 2020. WorldCIST provides a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences with and challenges regarding various aspects of modern information systems and technologies. The main topics covered are A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.

Handbook of Research on Assessment Literacy and Teacher-Made Testing in the Language Classroom

Handbook of Research on Assessment Literacy and Teacher-Made Testing in the Language Classroom
  • Author : White, Eddy,Delaney, Thomas
  • Publisher :Unknown
  • Release Date :2018-11-23
  • Total pages :410
  • ISBN : 9781522569879
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Summary : The evaluation of student performance and knowledge is a critical element of an educator’s job as well as an essential step in the learning process for students. The quality and effectiveness of the evaluations given by educators are impacted by their ability to create and use reliable and valuable evaluations to facilitate and communicate student learning. The Handbook of Research on Assessment Literacy and Teacher-Made Testing in the Language Classroom is an essential reference source that discusses effective language assessment and educator roles in evaluation design. Featuring research on topics such as course learning outcomes, learning analytics, and teacher collaboration, this book is ideally designed for educators, administrative officials, linguists, academicians, researchers, and education students seeking coverage on an educator’s role in evaluation design and analyses of evaluation methods and outcomes.

Learning Analytics: Fundaments, Applications, and Trends

Learning Analytics: Fundaments, Applications, and Trends
  • Author : Alejandro Peña-Ayala
  • Publisher :Unknown
  • Release Date :2017-02-17
  • Total pages :303
  • ISBN : 9783319529776
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Summary : This book provides a conceptual and empirical perspective on learning analytics, its goal being to disseminate the core concepts, research, and outcomes of this emergent field. Divided into nine chapters, it offers reviews oriented on selected topics, recent advances, and innovative applications. It presents the broad learning analytics landscape and in-depth studies on higher education, adaptive assessment, teaching and learning. In addition, it discusses valuable approaches to coping with personalization and huge data, as well as conceptual topics and specialized applications that have shaped the current state of the art. By identifying fundamentals, highlighting applications, and pointing out current trends, the book offers an essential overview of learning analytics to enhance learning achievement in diverse educational settings. As such, it represents a valuable resource for researchers, practitioners, and students interested in updating their knowledge and finding inspirations for their future work.

Professional Java EE Design Patterns

Professional Java EE Design Patterns
  • Author : Murat Yener,Alex Theedom
  • Publisher :Unknown
  • Release Date :2014-12-17
  • Total pages :264
  • ISBN : 9781118843451
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Summary : Master Java EE design pattern implementation to improve yourdesign skills and your application’s architecture Professional Java EE Design Patterns is the perfectcompanion for anyone who wants to work more effectively with JavaEE, and the only resource that covers both the theory andapplication of design patterns in solving real-world problems. Theauthors guide readers through both the fundamental and advancedfeatures of Java EE 7, presenting patterns throughout, anddemonstrating how they are used in day-to-day problem solving. As the most popular programming language in community-drivenenterprise software, Java EE provides an API and runtimeenvironment that is a superset of Java SE. Written for the juniorand experienced Java EE developer seeking to improve design qualityand effectiveness, the book covers areas including: Implementation and problem-solving with design patterns Connection between existing Java SE design patterns and newJava EE concepts Harnessing the power of Java EE in design patterns Individually-based focus that fully explores each pattern Colorful war-stories showing how patterns were used in thefield to solve real-life problems Unlike most Java EE books that simply offer descriptions orrecipes, this book drives home the implementation of the pattern toreal problems to ensure that the reader learns how the patternsshould be used and to be aware of their pitfalls. For the programmer looking for a comprehensive guide that isactually useful in the everyday workflow, Professional Java EEDesign Patterns is the definitive resource on the market.

New Perspectives on Affect and Learning Technologies

New Perspectives on Affect and Learning Technologies
  • Author : Rafael A. Calvo,Sidney K. D'Mello
  • Publisher :Unknown
  • Release Date :2011-07-15
  • Total pages :284
  • ISBN : 1441996257
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Summary : This monograph integrates theoretical perspectives on affect and learning with recent research in affective computing with an emphasis on building new learning technologies. The "new perspectives" come from the intersection of several research themes: -Basic research on emotion, cognition, and motivation applied to learning environments -Pedagogical and motivational strategies that are sensitive to affective and cognitive processes -Multimodal Human Computer Interfaces, with a focus on affect recognition and synthesis -Recent advances in affect-sensitive Intelligent Tutoring Systems -Novel methodologies to investigate affect and learning -Neuroscience research on emotions and learning

The Art and Science of Teaching

The Art and Science of Teaching
  • Author : Robert J. Marzano
  • Publisher :Unknown
  • Release Date :2007-01-01
  • Total pages :221
  • ISBN : 9781416605713
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Summary : The popular author of Classroom Instruction That Works discusses 10 questions that can help teachers sharpen their craft and do what really works for the particular students in their classroom.