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Curse of Strahd

Curse of Strahd
  • Author : Anonim
  • Publisher :Unknown
  • Release Date :2020
  • Total pages :229
  • ISBN : 9780786965984
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Summary :

Sly Flourish's Dungeon Master Tips (ePub)

Sly Flourish's Dungeon Master Tips (ePub)
  • Author : Michael Shea
  • Publisher :Unknown
  • Release Date :2010-08-17
  • Total pages :229
  • ISBN : 09876543XX
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Summary : This Dungeons and Dragons 4th Edition compatible book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often. Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.

Advanced Dungeons & Dragons, Players Handbook

Advanced Dungeons & Dragons, Players Handbook
  • Author : Gary Gygax
  • Publisher :Unknown
  • Release Date :1978
  • Total pages :126
  • ISBN : 9780935696011
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Summary : Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.

Stories Pictures Tell. Book One

Stories Pictures Tell. Book One
  • Author : Flora L. Carpenter
  • Publisher :Unknown
  • Release Date :2019-12-12
  • Total pages :538
  • ISBN : 09876543XX
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Summary : "Stories Pictures Tell. Book One" by Flora L. Carpenter. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

Midgard Worldbook

Midgard Worldbook
  • Author : Wolfgang Baur,Richard Green,Jeff Grubb
  • Publisher :Unknown
  • Release Date :2018-10
  • Total pages :400
  • ISBN : 9781936781829
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Summary : "Pathfinder roleplaying game compatible."

The Demonplague

The Demonplague
  • Author : Johnn Four
  • Publisher :Unknown
  • Release Date :2019-11-26
  • Total pages :371
  • ISBN : 9781706753353
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Summary : Sandbox Meets Hexcrawl Meets Epic Storyline. Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out -- and the last awakening happened 1,000 years ago.... This time, if the heroes don't stop the evil, more than just the Luna Valley will die. Welcome to The Demonplague, a rocking campaign that will take your players on a wild adventure rife with intrigue, secrets, and grim sword and sorcery action.With equal parts classic adventure, sandbox, hexcrawl, and old-fashioned dungeon crawl, The Demonplague lets you GM with little prep and at the same time offers your players total freedom and choice. Designed For Game MastersNew GMs benefit from a classic linear structure that gradually leads them into the campaign's other styles. The Demonplague adventure comes in four parts, all of which you will get today for a complete campaign experience. Part I: The Frozen Necromancer Part II: The Winter Druid's Legacy Part III: Icefall Part IV: Xancrown's Prison Features A full-length 371 page D&D 5E campaign that takes characters from 1st to 20th level The self-contained Luna Valley setting lets you drop this campaign into any fantasy world without a hitch 21 diabolical new monsters for 5E including new undead and demonic foes 27 new NPCs with complete write-ups for excellent roleplay A fully-stocked village brimming with intrigue Over a dozen dungeon and adventuring sites Two PDF versions included: 2-column for print and 1-column PDF for easier tablet and phone use* PDFs are fully bookmarked and searchable The Story A classic linear adventure core story arc with village intrigue, wilderness exploration, and dungeon mission play A sandbox stage when PCs are tough enough to brave the post-apocalyptic wilderness, letting them choose when and how to engage in story milestones A hexcrawl portion where you can dynamically generate the contents of any hex, letting players roam freely throughout the valley and make amazing discoveries A mega-dungeon finale with an exciting balance of roleplaying and action A player-driven narrative that puts tough choices in front of their characters to determine the direction and outcome of adventures Get the Demonplague today and run an unforgettable campaign for your friends!

Defenders of the Faith

Defenders of the Faith
  • Author : James Wyatt,Rich Redman
  • Publisher :Unknown
  • Release Date :2001
  • Total pages :96
  • ISBN : 9780786918409
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Summary : Clerics and paladins are two of the Dungeons & Dragons game's most popular classes, and this handbook contains guidelines to customize both.

Monster Manual

Monster Manual
  • Author : Wizards RPG Team,Wizards of the Coast, Inc
  • Publisher :Unknown
  • Release Date :2014
  • Total pages :352
  • ISBN : 9780786965618
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Summary : Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks
  • Author : Ethan Gilsdorf
  • Publisher :Unknown
  • Release Date :2010-09-01
  • Total pages :336
  • ISBN : 0762766786
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Summary : An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Kobold Guide to Plots & Campaigns

Kobold Guide to Plots & Campaigns
  • Author : Margaret Weis,Wolfgang Baur,Jeff Grubb
  • Publisher :Unknown
  • Release Date :2016-07-17
  • Total pages :124
  • ISBN : 9781936781621
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Summary : The Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Epic Legacy Core Rulebook

Epic Legacy Core Rulebook
  • Author : Ryan Servis
  • Publisher :Unknown
  • Release Date :2018-11-20
  • Total pages :204
  • ISBN : 9781946678072
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Summary : This is the Epic Legacy Core Rulebook, the ultimate guide to Epic levels for everyone's favorite 5th Edition roleplaying game. To play a game of Epic Legacy you will need all the essential skills of 5th Edition as well as a willingness to add a significant amount of content to your repertoire. With this system you will roleplay, battle, scheme, adventure, and experiment in an epic capacity built upon the rock-solid foundation that is 5th Edition. To seamlessly blend these two game elements, you must accept a world without limits. Your game--whether you're a DM or a player--will change in new and unexpected ways, and it is best to embrace this novelty with wholehearted enthusiasm.

Tome of Beasts 2

Tome of Beasts 2
  • Author : Wolfgang Baur,Dan Dillon,James Introcaso,Phillip Larwood,Brian Suskind,Mike Welham
  • Publisher :Unknown
  • Release Date :2020-11-24
  • Total pages :400
  • ISBN : 9781950789009
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Summary : The Tome of Beasts 2 from Kobold Press bringsnearly 400 new monsters to 5th edition-designed by some of the most talented,and wildly creative, designers workingtoday. You'll find monsters for almost everylocation your heroes might journey: from farmlands to forests...dungeons todeserts...and from bustling cities to fantastical planarrealms. Tome of Beasts 2 bringsyou: Angelic Enforcers and AlligatorTurtles. Befouled Weirds and ClockworkTigers. Hoard drakes and zombiedragons. Death Vultures and DragonfleshGolems. Imperial dragons and swordbreakerskeletons. Swamp Nagas and MagmaOctopuses. Sasquatch andShriekbats. Walled Horrors and WraithBears. Keep your players surprised,entertained, and terrified with all-new opponents they've never seen before-andwon't be expected.

The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games
  • Author : Jennifer Grouling Cover
  • Publisher :Unknown
  • Release Date :2014-01-10
  • Total pages :215
  • ISBN : 0786456175
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Summary : Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Creature Codex

Creature Codex
  • Author : Wolfgang Baur,Dan Dillon,Richard Green,James Haeck,Jeremy Hochhalter,James Introcaso,Chris Harris,Jon Sawatsky
  • Publisher :Unknown
  • Release Date :2018-10
  • Total pages :416
  • ISBN : 9781936781928
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Summary : A Rampage of New 5th Edition Monsters! DM: "A mysterious figure in a cloak approaches you in the tavern..." PALADIN: "Aha! This must be a wizard with a map to a dungeon!" DM: "...and he's ticking." ROGUE: "RUN!" Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex has you covered! Nearly 400 new foes for your 5e game--everything from acid ants and grave behemoths to void giants and zombie lords. Creature Codex includes: * A dozen new demons, and five new angels * Wasteland dragons and dinosaurs * All-new golems, including the altar flame golem, doom golem, and keg golem * Monsters inspired by Mesoamerican, Hindustani, and Asian legends and folklore * Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more * New undead, including a heirophant lich suitable for lower-level characters (but plenty tough!) ...and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won't be expecting!

Game World Generator

Game World Generator
  • Author : Kent David Kelly
  • Publisher :Unknown
  • Release Date :2017-01-07
  • Total pages :438
  • ISBN : 9781542433891
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Summary : Wolf-haunted wastelands of frigid tundra, Veiling lost cities sunken and frozen into the ice ... Mist-wreathed mountains teeming with orcs, Goblins, demons and dwarven underworlds ... Burning battlefields, reigned over By imperious and ancient dragons ... Steaming jungles, filled with headhunters And savage apes, guardians to ancient temples Filled with accursed gold ... These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all. And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come. But how do you create a world? How do you even begin? The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no "It is time for you to take the world into your own hands, and no one but you can decide what to include" copout dodge which demands everything of you and gives you nothing. This is a 430+ page step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process. If you love lost worlds like Dave Arneson's Blackmoor, Edgar Rice Burroughs' Barsoom and Pellucidar, Gary Gygax's Flanaess, Robert E. Howard's Cimmeria and Hyboria, Fritz Leiber's Nehwon, H.P. Lovecraft's Dreamlands, Michael Moorcock's Melnibone and J.R.R. Tolkien's Middle Earth, then this is the book for you! Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips. The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 3 parts, over 100 section topics, 42,000 words, over 430 pages; organized via a fully hyperlinked table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

Legendary Dragons

Legendary Dragons
  • Author : Aaron Hübrich,James J. Haeck,Dan Dillon,Cody C. Lewis,jim pinto,David Adams,Rhys Boatwright,Sara Hübrich
  • Publisher :Unknown
  • Release Date :2019-07-31
  • Total pages :128
  • ISBN : 9780578503981
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Summary : Bring back the mystery to Dragons and to make an ordinary Dragon encounter extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You'll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.

Book of Vile Darkness

Book of Vile Darkness
  • Author : Monte Cook
  • Publisher :Unknown
  • Release Date :2002-10-01
  • Total pages :192
  • ISBN : 9780786926503
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Summary : The most evil and complex elements of the Dungeons & Dragons world are presented for the first time--such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues--to allow players to add a level of complexity to their campaigns.

Pip System Corebook

Pip System Corebook
  • Author : Anonim
  • Publisher :Unknown
  • Release Date :2017-07-20
  • Total pages :229
  • ISBN : 9781944487171
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Summary :

Unearthed Arcana

Unearthed Arcana
  • Author : Andy Collins,Jesse Decker,Rich Redman,David Noonan
  • Publisher :Unknown
  • Release Date :2004
  • Total pages :224
  • ISBN : 9780786931316
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Summary : This all-new sourcebook provides D&D players with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, the rules are modular and can be imported into any campaign and in any amount desired. (Games)

Dungeon Master's Guide

Dungeon Master's Guide
  • Author : Wizards of the Coast
  • Publisher :Unknown
  • Release Date :2012
  • Total pages :320
  • ISBN : 9780786962457
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Summary : Offers tips, advice, and strategies for mastering the game, Dungeons and Dragons.

Lamp's Light Sanitarium

Lamp's Light Sanitarium
  • Author : Donathin Frye,Matt Corley
  • Publisher :Unknown
  • Release Date :2019-06-14
  • Total pages :199
  • ISBN : 9781080629725
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Summary : Lamp's Light Sanitarium is fully compatible with the 5th edition of the world's most popular tabletop roleplaying game. Within the walls of Lamp's Light Sanitarium, you will find all manner of medical marvels. The sick are healed, the lame walk again, and the mad regain their senses... but the cures and miracles hide a horrifying truth. Are your players ready to uncover it, and risk becoming patients themselves? Within this book you'll find everything needed to add gothic horror elements to your 5e game, including chapter dedicated to helping you seamlessly incorporate the sanitarium to an existing campaign. New content includes comprehensive optional sanity rules that incorporate both roleplaying and mechanical crunch. A sprawling estate of nearly 100 rooms, beautifully illustrated and fully described in six ENnie award nominated maps. Two ready-to-play adventures will get your group started. The adventure hooks, story arcs, campaign ideas, and evocative NPCs, creatures, and esoteric items will keep your players guessing throughout it all.