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Virtual Research Environments

Virtual Research Environments
  • Author : Robert N. Allan
  • Publisher :Unknown
  • Release Date :2009-07-30
  • Total pages :284
  • ISBN : 9781780630144
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Summary : Virtual Research Environments examines making Information and Communication Technologies (ICT) usable by researchers working to solve “grand challenge problems in many disciplines from social science to particle physics. It is driven by research the authors have carried out to evaluate researchers’ requirements in using information services via web portals and in adapting collaborative learning tools to meet their more diverse needs, particularly in a multidisciplinary study. This is the motivation for what the authors have helped develop into the UK Virtual Research Environments (VRE) programme. They illustrate generics with specific instances of studies carried out comparing portal technologies and evaluating usability. This work, and further development of collaboration and Webbased research tools has been carried out with international collaborators, in particular using the Sakai framework and other recent Java-language based portal programming frameworks and associated standards. The book is divided into a number of chapters providing motivation, illustrations, comparisons of technology and tools, practical information about deployment and use and comments on issues and difficulties in ensuring uptake of e-Science and Grid technology by already practicing researchers. Definition of Virtual Research Environments and e-Research with analogies to Virtual Learning Environments Compilation about how e-Research is carried out with reference to work in UK and USA on portals and services for collaborative learning, shared information services and repositories and their application for multi-disciplinary research Description of Science Gateways to distributed research resources (Grid computing, data and Web 2.0 style collaboration tools) and their relevance to the grand challenges facing research requiring large teams

A Reference Architecture for Virtual Research Environments

A Reference Architecture for Virtual Research Environments
  • Author : Keith G. Jeffery,Carlo Meghini,Cesare Concordia,Theodore Patkos,Valerie Brasse,Jacco von Ossenbruck,Yannis Marketakis,Nikos Minadakis,Eda Marchetti
  • Publisher :Unknown
  • Release Date :2017
  • Total pages :229
  • ISBN : OCLC:1190270220
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Summary :

Environmental Software Systems. Data Science in Action

Environmental Software Systems. Data Science in Action
  • Author : Ioannis N. Athanasiadis
  • Publisher :Unknown
  • Release Date :2021
  • Total pages :229
  • ISBN : 9783030398156
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Summary :

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
  • Author : Yang, Harrison Hao
  • Publisher :Unknown
  • Release Date :2011-07-31
  • Total pages :840
  • ISBN : 9781609607630
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Summary : Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Creative Learning in Digital and Virtual Environments

Creative Learning in Digital and Virtual Environments
  • Author : Vlad P. Glăveanu,Ingunn Johanne Ness,Constance de Saint Laurent
  • Publisher :Unknown
  • Release Date :2020-11-11
  • Total pages :186
  • ISBN : 9781000223323
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Summary : Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

Collaborative Virtual Environments

Collaborative Virtual Environments
  • Author : Elizabeth F. Churchill,David N. Snowdon,Alan J. Munro
  • Publisher :Unknown
  • Release Date :2012-12-06
  • Total pages :316
  • ISBN : 9781447106852
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Summary : A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design
  • Author : Woodrow Barfield,Thomas A. Furness III
  • Publisher :Unknown
  • Release Date :1995-06-01
  • Total pages :600
  • ISBN : 0195360532
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Summary : This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Handbook of Virtual Environments

Handbook of Virtual Environments
  • Author : Kelly S. Hale,Kay M. Stanney
  • Publisher :Unknown
  • Release Date :2002-01-01
  • Total pages :1272
  • ISBN : 9780585399102
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Summary : This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments
  • Author : Panconesi, Gianni,Guida, Maria
  • Publisher :Unknown
  • Release Date :2017-05-17
  • Total pages :637
  • ISBN : 9781522524274
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Summary : Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Skill Training in Multimodal Virtual Environments

Skill Training in Multimodal Virtual Environments
  • Author : Massîmo Bergamasco,Benoit Bardy,Daniel Gopher
  • Publisher :Unknown
  • Release Date :2012-08-24
  • Total pages :321
  • ISBN : 9781439878958
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Summary : The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.

Collaborative Design in Virtual Environments

Collaborative Design in Virtual Environments
  • Author : Xiangyu Wang,Jerry Jen-Hung Tsai
  • Publisher :Unknown
  • Release Date :2011-03-03
  • Total pages :210
  • ISBN : 9789400706057
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Summary : Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

Emerging Technologies in Virtual Learning Environments

Emerging Technologies in Virtual Learning Environments
  • Author : Becnel, Kim
  • Publisher :Unknown
  • Release Date :2019-06-28
  • Total pages :348
  • ISBN : 9781522579885
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Summary : The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Virtual Plants: Modeling Plant Architecture in Changing Environments

Virtual Plants: Modeling Plant Architecture in Changing Environments
  • Author : Katrin Kahlen,Hartmut Stützel
  • Publisher :Unknown
  • Release Date :2017-02-07
  • Total pages :229
  • ISBN : 9782889450923
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Summary : Plant architecture is a major determinant of the resource use efficiency of crops. The architecture of a plant shows ontogenetic structural changes which are modified by multiple environmental factors: Plant canopies are exposed to natural fluctuations in light quantity and the dynamically changing canopy architecture induces local variations in light quality. Changing temperature conditions or water availability during growth additionally affect plant architecture and thus crop productivity, because plants have various options to adapt their architecture to the available resources. Meeting the challenge of ensuring food security we must understand the plant’s mechanisms for integrating and responding to an orchestra of environmental factors. ‘Virtual plants’ describe plant architecture in silico. Virtual plants have the potential to help us understanding the complex feedback processes between canopy architecture, multiple environmental factors and crop productivity. As a research tool, they have become increasingly popular within the last decade due to their great power of realistically visualizing the plant’s architecture. This Research Topic highlights current research carried out on modeling plant architecture in changing environments.

Advancing Collaborative Knowledge Environments: New Trends in E-Collaboration

Advancing Collaborative Knowledge Environments: New Trends in E-Collaboration
  • Author : Kock, Ned
  • Publisher :Unknown
  • Release Date :2011-12-31
  • Total pages :318
  • ISBN : 9781613504604
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Summary : "This book discusses the latest findings in knowledge-intensive, collaborative environments, focusing on frameworks and solutions for improving collaboration online"--Provided by publisher.

Handbook of Research on Teaching With Virtual Environments and AI

Handbook of Research on Teaching With Virtual Environments and AI
  • Author : Panconesi, Gianni,Guida, Maria
  • Publisher :Unknown
  • Release Date :2021-02-19
  • Total pages :811
  • ISBN : 9781799876397
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Summary : The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Handbook of Research on Virtual Training and Mentoring of Online Instructors

Handbook of Research on Virtual Training and Mentoring of Online Instructors
  • Author : Keengwe, Jared
  • Publisher :Unknown
  • Release Date :2018-07-06
  • Total pages :511
  • ISBN : 9781522563235
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Summary : To meet the dynamic academic demands of twenty-first century digital learners, many institutions of higher learning are offering more online classes than ever before that are accessible to both traditional and non-traditional learners. As such, a growing demand for online courses implies that participating institutions provide faculty with appropriate professional development programs to ensure the design and delivery of quality online courses. The Handbook of Research on Virtual Training and Mentoring of Online Instructors is a critical scholarly resource that highlights the issues, challenges, and online engagement experiences to enhance effective teaching and learning in this learning environment. Featuring coverage on a broad range of topics such as media literacy, professional development, and virtual learning environments, this book is geared towards educational administrators, educators, and instructional designers interested in quality online instruction.

Team Situational Awareness Training in Virtual Environments

Team Situational Awareness Training in Virtual Environments
  • Author : Anonim
  • Publisher :Unknown
  • Release Date :1998
  • Total pages :31
  • ISBN : MINN:31951D03790463W
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Summary : Members of small dismounted units face growing responsibilities and challenges in both combined arms combat and in contingency operations. Field training for these diverse missions is limited by cost and environmental factors. Virtual environment (VE) technology offers a potential complement to other training methods to meet the rapidly changing requirements for military training. This report provides an assessment based on a review of the relevant research literature of the capability of VE technologies, and strategies for their use for training members of small dismounted units to acquire and maintain situational awareness. It summarizes the state of the art of research in the areas of situational awareness, team training VE technology, and instructional strategies for simulation based training. It identifies current and future challenges for providing situational awareness training to members of small dismounted units and makes recommendations for future research.

Handbook of Research on Electronic Collaboration and Organizational Synergy

Handbook of Research on Electronic Collaboration and Organizational Synergy
  • Author : Salmons, Janet,Wilson, Lynn
  • Publisher :Unknown
  • Release Date :2008-11-30
  • Total pages :1026
  • ISBN : 9781605661070
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Summary : Offers exhaustive research on collaborations in education, business, and the government and social sectors.

Virtual Reality and Virtual Environments

Virtual Reality and Virtual Environments
  • Author : Andrzej Grabowski
  • Publisher :Unknown
  • Release Date :2020-07-29
  • Total pages :168
  • ISBN : 9781000077254
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Summary : Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland

International Handbook of Virtual Learning Environments

International Handbook of Virtual Learning Environments
  • Author : Joel Weiss,Jason Nolan,Jeremy Hunsinger,Peter Trifonas
  • Publisher :Unknown
  • Release Date :2007-11-24
  • Total pages :1615
  • ISBN : 9781402038037
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Summary : The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.

Virtual Reality and Virtual Environments

Virtual Reality and Virtual Environments
  • Author : Andrzej Grabowski
  • Publisher :Unknown
  • Release Date :2020-07-29
  • Total pages :168
  • ISBN : 9781000077254
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Summary : Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland